# TrackDeck - the cinematic canvas for Unreal Engine's Sequencer

> TrackDeck saves your Sequencer setups as portable cards on a canvas. Capture a camera rig, a lighting pass, a rigged Blueprint, a whole shot. Reach for it in the next project without rebuilding it. Windows desktop app, free to download, no account, no plugin required in Unreal.

Download: [https://downloads.trackdeck.co.uk/download](https://downloads.trackdeck.co.uk/download) (Windows 10+, free)

## Why TrackDeck

Sequencer is an amazing tool, but it's not a great library. Every camera rig, light pass, and animated shot lives inside the sequence you built it in. You can shuffle them between projects with migration or templates - but each route is clunky enough that rebuilding from scratch usually wins. So you keep rebuilding. The hero camera. The key light. The wide. Over and over. TrackDeck saves every one as a portable card. Faster to reach for than rebuild.

- **The setups you've already dialled in** - the hero camera you've spent a week on, the light pass that finally works, the anim section you nailed first try. Save them as cards. Reach for them on the next shot, the next show, the next project.
- **Shots that survive past the project** - capture today, paste into a fresh project next year. Same fidelity, same setup, no rebuild. The work you already did stays done, instead of dying inside the .uasset it came from.
- **Variants without the duplicate sequences** - the wide, the close, the alt take, the director-note version, all as separate cards on the same canvas, ready to compare, while the sequence itself stays clean. No SHOT_010_v2_FINAL copies piling up in the Content Browser.

## What it unlocks

TrackDeck isn't another editor to learn - it's three workflows Sequencer can't give you on its own.

### 01 · Reuse - never rebuild the hero camera again

And not just cameras: if it lives in Sequencer, it can land as a card. A Blueprint rigged with its tracks and ready to go. A full lighting setup. A time-of-day pass. An MRQ render config. Captured once, kept on the canvas, pasted back in whenever the next shot - or the next project - needs it.

### 02 · Shot planning - plan the shot where the shot lives

Frame grabs, concept art, checklists per shot, and palettes pulled straight out of a reference with a right-click. It all sits on the same canvas as the captured scene data, so lighting and grade calls get made against the actual reference, and the plan stays attached to the work.

### 03 · The library - a proper home for your Sequencer work

Every deck is a single `.tdeck` file in a library folder you choose, and the built-in browser puts all of them one keystroke away - filed by show, by shot type, however you organise. They're plain files on your own disk: back them up, sync them with whatever you already use, open them years later. No cloud, no account.

## The moodboard - even with Unreal closed

The whole planning side works on its own, and all of it is free. If you never paste a single Sequencer track, TrackDeck is still a fast, offline moodboard that saves to one file.

- **Stills and boards** - drag in frame grabs, concept art, storyboards. Full quality, arranged the way you think.
- **Video that just plays** - drop in reference clips (mp4, mov, mkv, avi) and they play right on the canvas. Anything non-native gets converted on import, so a board full of motion stays smooth.
- **Palettes out of any image** - right-click a reference and pull 3, 5, or 8 dominant colours as a swatch card. It follows its source around the board, and every swatch copies out as hex, RGB, or HSL.
- **Checklists that keep score** - per-shot to-do lists with a live done-count in the header. Colour-code rows, drag to reorder, tick things off right next to the work they're about.
- **Notes and shapes** - glass-style text cards for quick thoughts, plus arrows, boxes, and callout shapes to mark the board up. Double-click, type, done.
- **Frames that hold a shot** - group a shot's references, palette, and notes in a coloured, labelled frame, with real aspect ratios like 2.39:1. Drag the frame and everything inside comes along.

All of it free, offline, in one `.tdeck` file. No account. No Unreal required.

## Two views: moodboard brain or timeline brain

Every one of those workflows runs in whichever view suits how you think: a spatial canvas for spreading shots out moodboard-style, and a Sequencer-style timeline for lining work up in order. Every deck has both - keep a planning board in one and a shot lineup in the other.

## How it's possible: copy, paste, card

All of it rides on one trick: TrackDeck reads UE's clipboard format directly - the same one Sequencer uses when you copy and paste between sequences. No plugin, no FBX, no setup.

1. **Select in Sequencer** - pick any track, binding, subsequence, or full selection inside Unreal's Sequencer. Hit Ctrl+C.
2. **Paste onto the canvas** - in TrackDeck, Ctrl+V on the canvas. Each parsed item lands as its own Scene Item card, full clipboard data kept intact. Portability tier sorted out for you.
3. **Save, share, reuse** - save the canvas as a `.tdeck` file. Open it in another project. Copy a card back to clipboard and paste it into Sequencer somewhere new. Rebuilds, same fidelity.

## Portability tiers

If you've ever tried copying Sequencer data from one project and pasting it into another, you know how that goes. Broken bindings. And it almost works, which is what's most frustrating. The usual fix is installing a plugin in every project. TrackDeck doesn't need one. A small reference sequence sits in each project - dropped in as a `.uasset`, or built by a one-time Python script - and from then on every card you've saved pastes in cleanly. The badge on the card tells you which projects will accept it.

- **PORTABLE - free to take with you.** Cine cameras, lights, locator transforms, MRQ render configs. Anything native to Unreal drops into any project you've set up.
- **PROJECT-LOCKED - stays in this project.** Whole subsequences, VFX bound to scene actors, anything referencing project-specific instances. Useful inside the project for variants, takes, and shot libraries. Doesn't travel.

Where Free and Pro split: every card lives on the canvas in the free app - capture, plan, arrange, and copy back into the project it came from. Pasting your library into *other* projects is the Pro side of TrackDeck, alongside unlimited cards and decks.

## Bridge to comp (experimental)

Every Scene Item card has small `AE` and `FUSE` tags on it. Click one and TrackDeck hands you compositor-ready clipboard text. No FBX. No plugin pipeline. No rebuilding by eye. Coordinate-space math and AE projection are handled.

- **UE → After Effects** - Adobe After Effects 9.0 keyframe data, ready to paste onto a 3D camera, light, or null layer.
- **UE → Fusion** - Fusion node clipboard text, ready to paste onto a Fusion comp as Camera3D, Light, or Locator nodes.

Both cover cine cameras and lens data, lights (rect, point, spot, directional), and locators and engine primitives.

## What it isn't

- **Not an editor.** Sequencer stays your editor. TrackDeck captures, organises, and returns your work - it doesn't try to replace the place you make it.
- **A card is a moment in time.** Pasting captures the setup exactly as it stood in that instant. The card doesn't stay linked to your project and doesn't update when the sequence changes - it's a snapshot, not a sync.
- **Your project moves on.** Capture a shot, keep working, and the project drifts: actors get renamed, lights get deleted, levels get reorganised. The card still pastes back exactly what it captured; reconnecting it to a scene that's changed is your call.
- **Project-locked data stays put.** Whole subsequences and VFX bound to scene actors reference things only their own project has. They live on the canvas fine - they just won't paste anywhere else. The badge on the card tells you upfront.

## Download and pricing - one app, starts free

Free to download, no account, no trial clock. When you need more, a one-time licence key lifts the caps.

### Free - free forever

Just you and your shots. Capture, plan, and build your first deck.

- Canvas + timeline views
- Capture Sequencer work as cards
- Frames, references, palettes, checklists - unlimited
- Bridge to After Effects and Fusion (experimental)
- Copy cards back into your project
- 20 scene cards per view · one `.tdeck` deck

### Pro licence - from £25, one-time, per person

For the library that outgrew one project. Caps off, cards travel.

- Everything in Free
- Unlimited scene cards and decks
- Cross-project capture and reuse
- Paste your library into any project
- All future modes

Two tiers, same licence:

- **Indie** - solo artists and studios under $100k/yr - £25 (regular £39)
- **Studio** - studios at $100k+/yr - £70 (regular £99)

Each purchase is one licence for one person, across all their machines - teams pick up a key per artist. Early bird prices while in beta. Studio is a self-selected option for teams whose revenue lets them help underwrite development. Prices may vary by region due to local taxes at checkout.

Windows 10+ · No account · No subscription.

TrackDeck is Windows-only for now. A Mac build is on the list if enough people want one - adding your email to the updates list counts as a vote.

## Quick answers

- **What happens when I hit the free caps?** Limits clamp, they never delete. Hitting the cap stops new scene cards being added - it never touches the work already on your canvas. Everything you build in the free app opens unchanged the moment a licence key goes in.
- **Is the free app a trial?** No. It's free for good - no account, no time limit. Pro is the same app with the caps lifted and cross-project reuse switched on; a licence key unlocks it in place.
- **Do I need a plugin in Unreal?** No, nothing to install in Unreal. TrackDeck reads Sequencer's own clipboard format: copy in Unreal, paste onto the canvas. Even pasting into other projects needs no plugin - just a small reference sequence in each project, dropped in as a `.uasset` or built by a one-time Python script.
- **Does one licence cover my whole team?** A licence is per person. One purchase gives one artist a key that works across their own machines (up to three at once) - it isn't a site or team licence. Teams pick up a key per artist, on whichever tier fits.

Full answers: [trackdeck.co.uk/faq](https://trackdeck.co.uk/faq)

## Links

- [FAQ](https://trackdeck.co.uk/faq)
- [Download](https://downloads.trackdeck.co.uk/download)
- [Terms](https://trackdeck.co.uk/terms) · [Privacy](https://trackdeck.co.uk/privacy) · [Refunds](https://trackdeck.co.uk/refund)
- Contact: adam@adambroder.com

Made by Adam Broder. Sibling tools: [GraphDeck](https://graphdeck.app) (Unreal Engine node-graph authoring) and [ReviewDeck](https://reviewdeck.app) (offline video, image, audio and 3D review).

Unreal Engine is a trademark of Epic Games, Inc. TrackDeck is not affiliated with or endorsed by Epic Games. Adobe After Effects is a trademark of Adobe Inc. Fusion is a trademark of Blackmagic Design.
